A player could grind for hours trying to grab as many green orbs as possible, but those will come organically enough through typical gameplay. Where Crackdown 3 shines and separates itself from the pack is not only the freedom to choose how to play, but that it never feels tedious. Mowing down enemies in a vehicle or winning driving challenges increases the driving skill, which also grants access to better-leveled vehicles. Shooting enemies unleashes shooting skill orbs, and throwing in some melee combat rewards the corresponding orb. Getting a little Mario-inspired action on to go after green orbs, for example, increases jump height and unlocks things like additional booster jumps. This can range from orb-hunting to tackling various challenges or, as most will do, experimenting with the combat against different enemy types.įor those out of the loop, players can level-up a Crackdown agent's skill by collecting orbs. After the story starts, players are once again turned free in a huge open space to do as they please. It didn't take long for the original Crackdown to turn away from "that game we had to buy to get a Halo 3 beta code" and into something much more-the gameplay then was that unique and refreshing. Getting as vertical as possible gives an impressive overview of a world that stretches far off into the distance. The variety increases as a player makes their way across the vast open world (no loading screens after the first, by the way), allowing them to encounter everything from toxic green puddles to vast stretches of clean water. It isn't uncommon to turn the corner of a basic-looking skyscraper and find a tropical patch of trees and bushes where a typical boring alleyway would be. But what is perhaps most interesting is the variety. There are the typical neon-plastered buildings, dancing holograms and colorful cast of citizens and vehicles on the highways, sure. The city of New Providence is a treat in itself. Agents and the creative weapons they holster are all unique and fit the tone well, and the constant explosions have the necessary pop to feel fun. With cel-shaded looks reminiscent of a graphic novel, Crackdown 3 is a vibrant techno-based treat for the eyes. This sentiment holds true today thanks to revised visuals sticking to the core of the series. In 2007, Crackdown pulled in gamers initially because of its style. Equipped with a strong sense of self and a mix of fun gameplay elements within systems that mostly hold up well, the destruction-fueled madness boasts a campaign and co-op offering worth players' time, regardless of whether they played the original.
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